Seasoned UX Director with a Passion for User Experience & Video Games
Currently Leading UX/UI at Night School, a Netflix Games Studio in Hollywood, California.
I got to design the UI/UX of this classic franchise from the ground up. This was a very complex game that supported both controllers and keyboard/mouse.
I wanted everything to feel soft, organic and magical. The main interface is a layer on top of the game world so things like the games day and night cycle and lighting effects in the gameplay and bounce off the frames and UI in-game,
![](https://freight.cargo.site/t/original/i/6fb070ec667302936510f1b43c12604c79ea664f6df8bcf597093e43baca740c/1_8qXaufB4MmfocrBYQ5deag.jpeg)
![](https://freight.cargo.site/t/original/i/e29d1c9a6698efdd2dd6d80b46b14896e7f2f8145c7cf995193418542251a847/1_0_AgpxyLb5oP35JjHFJ7DA.jpeg)
![](https://freight.cargo.site/t/original/i/311297f3a67cbd82690cef0e56a4983e58653afd17ca359ace5e2a9a1fbe34df/1_Yse0BAzfy47pKK5Ml4zLng.jpeg)
![](https://freight.cargo.site/t/original/i/8aa9286295630e2e916d1ae6a5c0f92522ab32d086fc6ef9f9af63609b1d7ffc/1_tIL-kJfANbdAbxqckJwuOg.jpeg)
![](https://freight.cargo.site/t/original/i/4e13e31dac93e349154f04ee4486898b95f97200c93d4dba1f9ad5af6b48bba1/1_pEImmyIRAzKtjbsEC9a_zQ.jpeg)
![](https://freight.cargo.site/t/original/i/c958891e5701aab4907fdabea04ab98195bcc0445a8df256143833a3ddac20d8/1_9YN6HDqKhsOltUQkr6MpdQ.jpeg)
![](https://freight.cargo.site/t/original/i/a54c911b6124af310bf874e2eb27d2765e9978703d02a0318cf4f3c7ae8e6988/Bomb-King.jpg)
![](https://freight.cargo.site/t/original/i/4af6743ad777103809a32f3f533038f62463ba72e628620c482eee176620c357/Acquired-Loot.jpg)
![](https://freight.cargo.site/t/original/i/8d3932a492ea407722e775c6296b81876fb4ed787aafc6448e03f21867494103/Controller-options.jpg)
![](https://freight.cargo.site/t/original/i/67d0893ed9c7323daca0f6f5c36adaee61a0e3bf6d8c5ee3fb4acf87ba848811/Timber-Mill.jpg)
![](https://freight.cargo.site/t/original/i/7ea60b05b4dc49e29f58b9091c94cd3b9bad24c34f634d709f8ea482ca70f7e0/Ying.jpg)
Paladins had an established look and feel that I got to take to the next level with several UX upgrades and UI optimizations.
When working with a hero-based shooter you want to get the UI out of the way to allow the fun characters to live and breathe.
The in-game HUD is optimized to display information cleanly and concisely ideal for a competitive multiplayer game.
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