I got to design the UI/UX of this classic franchise from the ground up. This was a very complex game that supported both controllers and keyboard/mouse.
I wanted everything to feel soft, organic and magical. The main interface is a layer on top of the game world so things like the game’s day and night cycle and lighting effects interact with the frames and UI in game,
I wanted everything to feel soft, organic and magical. The main interface is a layer on top of the game world so things like the game’s day and night cycle and lighting effects interact with the frames and UI in game,
Select Wireframes: